iVERG lab equipped with

- Oculus Quest

- Oculus Rift HMD & controllers,

- Oculus Go,

- Hewlett Packard HMD and controller,

- Windows PC (high spec) x 2

- Window laptop (high spec) x 1

- Apple iMacs,

- iPads

- LEGO EV3 Mindstorms robots x 6,

- solar panel

- various sensors

- Arduinos

- Raspberry Pi

and a safe working space.

Creative learning in VR: an antidisciplinary approach

Presented at the IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR) 2019, Osaka, Japan.

Fukushima nuclear power plant education research.

Michael Vallance, Yuto Kurashige, Takurou Magaki (with additional work by Tomohiro Sasaki, Kyle Gomboy & Gabriel Campitelli.

Sensor data to virtual space

Sensor data is transferred to Solar VR space in Unity.

Real world, real time data will be displayed in 3D for each bank of solar panels.

Programming and hardware set up by Takurou Magaki & Yuto Kurashige.

Real and virtual communication

We used the LEGO EV3 MINDSTORMS robot and UNITY to test communication between real world sensor and motors and virtual world; and vice versa.

Project work by Tomohiro Sasaki & Takurou Magaki.

Determining the efficacy of virtual reality through experentiality and biometrics.

Presented at the Immersive Learning Research Network  iRLN 2020 conference in VirBELA.

A summary of our virtual worlds research from Second Life to OpenSim to current virtual and mixed realities.

Michael Vallance,  Takurou Magaki & Yuto Kurashige.

Reflecting on Research: a Virtual GLAM Proposal.

Presented at the Immersive Learning Research Network  iRLN 2022 conference.


Integrating research labs in Galleries, Libraries, Archives and Museums for reflective practice is exemplified.

Michael Vallance