Dr. Michael Vallance Ed.D, MSc., BSc(Hons), PGCE

Research funding from Science Connect, UK Prime Minister’s Initiative 2 (PMI2), JAIST Japan kakenhi, DAIWA and Future University Hakodate.

keywords: Information science (情報アーキテクチャ学科), OpenSim; Unity; LabView; LEGO; Mindstorms; Japan; Wales; collaboration; communication; futures; simulation

PUBLICATIONS


Books


(1) Vallance, M. (2013). Academic Literacy in Context: an introduction to Systems Information research. Coursebook at Future University Hakodate, Japan.


(2) Vallance, M. (2012). Communication Studies. iBook Store ePub version. Coursebook at Future University Hakodate, Japan.



(3) Vallance, M. (2006). The Impact of synchronous inter-networked teacher training in ICT integration. ProQuest: Ann Arbor. UMI 3219782. Available online. ISBN 9781609840808 iBook Store ePub version. Amazon Kindle version. Presentation on Slideshare.


(4) Foong, K. P. & Vallance, M. (2005). Teaching English to Chinese ESL Students: Classroom Practices. Prentice Hall: USA. ISBN-13: 978-9812449757. Available at Amazon


(5) Towndrow, P. A. & Vallance, M. (2004). Using Information Technology in the Language Classroom (3rd edition). Longman: Singapore. ISBN 0-13-127536-4. Available at Amazon


Book chapters


(1) Vallance, M. (2017). Bridging Transboundary Spaces through Making. In K. Lim (Ed.) Landscapes of Participatory Making, Modding and Hacking: Maker Culture and Makerspaces, Cambridge Scholars Publishing: Cambridge, UK. pp. 35-54.  ISBN: 978-1-4438-5066-7 Available online.


(2) Vallance, M. (2014). 3D Media Architecture Communication with SketchUp to Support Design for Learning. In M. Khosrow-Pour (Ed.) Encyclopedia of Information Science and Technology, Third Edition. IGI Global: Hershey, USA. pp. 2410 - 2423. DOI: 10.4018/978-1-4666-5888-2.ch234      Available online


(3) Vallance, M. & Naamani, C. (2013). Experiential Learning, Virtual Collaboration and Robots. In P. Jerry, N. Tavares-Jones and S. Gregory (Eds.). Riding the Hype Cycle: The Resurgence of Virtual Worlds. Inter-Disciplinary Press: Oxford, UK. ISBN 978-1-84888-234-8. Available online.


(4) Vallance, M. (2012). Design and robots for learning in virtual worlds. In B. Khan (Ed.). User Interface Design for Virtual Environments: Challenges and Advances. McWeadon Education, USA. pp.268-284.  DOI: 10.4018/978-1-61350-516-8, ISBN13: 9781613505168. Available online


(5) Vallance, M. & Wright, D.L. (2010). Japanese Students’ Digitally Enabled Futures Images: A Synergistic Approach to Developing Academic Competencies. In S. Mukerji & P. Tripathi (Eds.).  Cases on Technological Adaptability and Transnational Learning: Issues and Challenges. IGI Global: Hershey, USA. DOI: 10.4018/978-1-61520-779-4.ch009 Available online. Abstract in Japanese.


(6) Vallance, M., Vallance, K., & Matsui, M. (2009). Criteria for the implementation of learning technologies. In M. Thomas (Ed.). Handbook of Research on Web 2.0 and Second Language Learning. IGI Global: Hershey, USA. pp. 1-19. ISBN 978-1-60566-190-2. Available online. Book available at Barnes & Noble



Refereed journals & refereed conference proceedings


2016


(1) Vallance, M. & Towndrow, P.A. (2016). Pedagogic transformation, student-directed design and computational thinking. Pedagogies: An International Journal. Volume 11, Number 3, Jul-Sep 2016. pp. 218 - 234. DOI: 10.1080/1554480X.2016.1182437. Available online.


(2) Vallance, M. (2016). Establishing Meta-Learning Metrics When Programming Mindstorms EV3 Robots. Learning Technology for Education in Cloud – The Changing Face of Education. 5th International Workshop, LTEC 2016, Hagen, Germany, July 25-28, 2016, Proceedings. pp. 274 - 288. Available online.


(3) Vallance, M. (2016). Researching Declarative, Procedural, and Meta-Cognitive Knowledge through Active Learning in Disaster-Themed 3D Virtual Worlds. International Journal on Innovations in Online Education, Volume 1, Issue 1 2016. Available online.


(4) Vallance, M. (2016). An information and communications technology (ICT)-enabled method for collecting and collating information about pre-service teachers’ pedagogical beliefs regarding the integration of ICT.  ALT-J Research in Learning Technology. Vol.15. Issue 1. pp.51 - 65. Re-published as an Open Access Publication. Available online.


2015


(1) Vallance, M., Martin, S. and Naamani, C. (2015). A situation that we had never imagined: post-Fukushima virtual collaborations for determining robot task metrics. International Journal of Learning Technology, Vol. 10, No. 1, pp.30–49. Available online.


(2) Vallance, M. & Goto, Y. (2015). Learning by TKF to promote computational participation in Japanese education. In Proceedings of 18th International Conference on Interactive Collaborative Learning and 43rd International Conference on Engineering Pedagogy. World Engineering Education Forum. 20-24 September 2015, Florence, Italy. ISBN 978-1-4799-8706-1/15 Available online.


(3) Vallance, M. & Ibayashi, K. (2015). Post-Fukushima 3D Virtual Collaboration and Communication for Active Learning. In Proceedings of 5th European Immersive Education Summit (EiED 2015). 9-10 September 2015, Paris, France. pp. 90-102.  Available online.


(4) Vallance, M., Ibayashi, K. and Goto, Y. (2015). Engineering Active Learning in 3D Virtual Worlds. Learning Technology for Education in Cloud

Communications in Computer and Information Science Vol. 533, pp 268-282. DOI 10.1007/978-3-319-22629-3_22. Available online.


(5) Wallace, P. & Vallance, M. (2015) Global Virtual Team Collaboration Utilizing a 3D Virtual Environment. In Proceedings of The Asian Conference on Technology in the Classroom, IAFOR, Kobe, April 30 – May 3, 2015.



2014


     (1) Vallance, M. Naamani, C., & Thomas, M. (2014). Task fidelity for robot-mediated interaction in 3D worlds. In Proceedings of the 9th ACM/IEEE International Conference on Human-Robot Interaction, HRI'14, March 3-6, 2014, Bielefeld, Germany. ISBN 978-1-4503-2658-2. pp. 306 - 307. doi 10.1145/2559636.2559794


     (2) Vallance, M., Murayama, H. & Sperling, D. (2014). A multi-disciplinary approach developing a mobile Curriculum Mapping App called iFUN. Bulletin of the IEEE Technical Committee on Learning Technology, Volume 16, Number 1, January 2014, pp. 10-13. Available online.  



     (3) Schmidt,S., Vallance, M., Cockshut, L., Lim, K., d'Ovidio, M. & Colleoni, E. (2014). Geographies of making: the jazz of participatory fabrication, improvisation and hackerspaces. The Royal Geographic Society international conference, Imperial College London, August 27 - 29, 2014. Available online.


2013


     (1) Vallance, M., Naamani, C., Thomas, M. & Thomas, J. (2013). Applied Information Science Research in a Virtual World Simulation to Support Robot Mediated Interaction Following the Fukushima Nuclear Disaster. Communications in Information Science and Management Engineering (CISME). Vol. 3 Issue 5, pp. 222-232. Available online. 



     (2) Vallance, M., Yamamoto, T., Goto, Y. & Ibayashi, K. (2013). Task Fidelity: a new metric for measuring task complexity involving robots. Bulletin of the Technical Committee on Learning Technology, IEEE Computer Society. Vol. 15, Issue 4, October 2013, pp. 22-25. Available online.


(3) Naamani, C. & Vallance, M. (2013). Avatars, LEGO Robots and Immersive Learning: a case study exploring the development of learners’ programming and cognitive skills using LEGO robots in an international collaborative learning environment. Advancing Education Journal, NAACE, University of Nottingham, UK. Autumn 2013. Available online.


(4) Vallance, M. (2013). Virtual World simulations to support Robot-Mediated Interaction. Virtual Worlds Best Practices in Education 2013: Beyond the Stage. Rockcliffe University Consortium, USA. 24 - 27 July, 2013. Invited Keynote speaker. Available online. VWBPE website. Download slides from Slideshare. Distinguished Award.



     (5) Vallance, M. (2013). Cases on Higher Education Spaces: Innovation, Collaboration, and Technology. International Journal of Online Pedagogy and Course Design, 3(2), pp. 96-98, April-June 2013. DOI 10.4018/ijopcd.2013040106 Available online.


     (6) Vallance, M. & Naamani, C. (2013). Experiential learning, virtual collaboration and robots. In Proceedings of 3rd Global conference on Experiential Learning in Virtual Worlds, March 7-9, 2013, Lisbon, Portugal. pp.2-18.  Available online.


     (7) Vallance, M. (2013). The Affect of Collaboratively Programming Robots in a 3D Virtual Simulation. In Proceedings of the 8th ACM/IEEE International Conference on Human-Robot Interaction, HRI'13, March 3-6, 2013, Tokyo, Japan. ISBN 978-1-4673-3100-5. pp.245-246. Available online.


     (8) Towndrow, P.A. & Vallance, M. (2013). Making the Right Decisions: Leadership in 1-to-1 Computing in Education. International Journal of Educational Management. Vol. 24, Issue 3. pp. 260-272.  Available online.


2012


     (1) Vallance, M & Martin, S. (2012). Assessment and Learning in the Virtual World: Tasks, Taxonomies and Teaching For Real. Journal of Virtual Worlds Research Vol. 5, No. 2. Asian Perspectives. pp. 1-13.  Available online. #Awarded Research Paper of the Week at Distance-Educator.


     (2) Schaik, P. van, Martin, S. & Vallance, M. (2012). Measuring flow experience in an immersive virtual environment for collaborative learning. Journal of Computer Assisted Learning. Vol 28, Issue 4, pp. 350-365. DOI: 10.1111/j.1365-2729.2011.00455.x Available online.


     (3) Vallance, M. (2012). Telerobotic Communication and Japan Recovery in Virtual Spaces. Oregon Immersive Education Days 2012 conference. University of Oregon, USA. 18-20 October, 2012. Available online.


     (4) Vallance, M. & Field, M. (2012). Telerobotic programming for communication and learning. Australian Computers in Education Conference (ACEC). Perth, Australia. 2-5 October, 2012. Available online. 



     (5) Vallance, M. (2012). Collaboratively programming robots in virtual spaces to support Japan Recovery. Gametech: United States Army Federal Virtual Worlds Conference, Orlando, USA. 28-30 March, 2012. 
# Awarded Second prize in the Distributed Learning category. Available online.



     (6) Vallance, M. (2012). Google SketchUp for Media Architecture Communication. IEEE Computer Society Learning Technology. Vol. 14, Issue 3, July 2012, pp. 19-24. Available online.


     (7) Vallance, M. (2012). Your Mission is to Collaboratively Program a LEGO Robot via a Virtual World. In Proceedings of Global TIME 2012,  Association for the Advancement of Computing in Education ( AACE),  pp. 11-17. Available online.


     (8) Vallance, M and Martin, S. (2012). Collaborative Learning, Cognitive Processes, Telerobotic Communication and Japan Recovery in Virtual Spaces. In Proceedings of the 5th Annual Virtual Worlds Best Practices in Education Conference. Theoretical & Research Papers track. Rockcliffe University Consortium, USA. pp. 74 - 86. Available online. Conference website. 



2011


     (1) Vallance, M. (2011). Robots and virtual worlds to support ‘Japan Recovery’: an emphasis on cognition. IEEE Computer Society Learning Technology. Vol. 13, Issue 4, October 2011, pp. 7-10. Available online.



     (2) Vallance, M. & Numata, H. (2011) Beyond potential: a two-year study of iPod use in a Japanese university. International Journal of Learning Technology, Vol. 6, No. 4, pp.324–340. DOI: 10.1504/IJLT.2011.044627. Available online. 
 


     (3) Vallance, M. & Homma, T. (2011). Augmented education in the futures university. In Proceedings of  2011 e-CASE & e-Tech International Conference (pp. 2511-2526). January 18-20, 2011,Tokyo, Japan. ISSN 2074-5710. Presentation & full paper available online. 
# Invited to present at the National Institute of Education, NTU, Singapore. March 16, 2011. Presentation on Slideshare.



     (4) Vallance, M. & Martin, S. (2011). Dynamic visualization of data for more knowledgeable interpretations. In Proceedings of the Second International Virtual Environments Research Group (iVERG) conference. Virtual implementations: Real outcomes. Teesside University, UK. (pp.1-10). ISBN: 978-0-9569041-1-9. Available online.


     (5) Wiz, C., Schaik, P. van, Vallance, M. & Martin, S. (2011). The Vocabulary Load of Problem Solving in Immersive Virtual Environments. JALT Conference 2011. Kurume University, Japan. June 3-5, 2011.



2010


     (1) Vallance, M. & Wright, D.L. (2010). The Futures Studies Toolbox and iPod Touch: Digitally Enabled Futures Images for the Japanese University 2020 Project. The International Journal of Interdisciplinary Social Sciences, Volume 5, Issue 5. pp. 261-274. Common Ground Publishing: USA. Available online.
# Presented at the Interdisciplinary Social Sciences conference. Trinity College, Cambridge University, UK. Presentation on Slideshare


     (2) Vallance, M. & Martin, S. (2010). A methodology for determining relationships between cognitive processes and the knowledge dimension when implementing tasks in virtual worlds. In Proceedings of the First International Virtual Environments Research Group (iVERG) conference. Immersive technologies for learning: a multi-disciplinary approach. Teesside University, UK. (pp.76-86). ISBN: 978-1-257-01934-2. Available online. Presentation on Slideshare


     (3) Schaik, P. van, Martin, S. Vallance, M. & Wiz, C. (2010). Measuring flow experience in an immersive virtual environment for collaborative learning. In Proceedings of the First International Virtual Environments Research Group (iVERG) conference. Immersive technologies for learning: a multi-disciplinary approach. Teesside University, UK. (pp.156-166). ISBN: 978-1-257-01934-2. Available online.


     (4) Martin, S., Vallance, M., Schaik, P. van. & Wiz, C. (2010). Learning spaces, tasks and metrics for effective communication in Second Life within the context of programming LEGO NXT MindstormsTM robots: towards a framework for design and implementation. Journal of Virtual Worlds Research. Volume 3, Number 1: The Researcher's Toolbox. Nov. 2010. Available online.


     (5) Vallance, M., Martin, S., Wiz, C. & Schaik, P. van (2010). Designing effective spaces, tasks and metrics for communication in Second Life within the context of programming LEGO NXT Mindstorms™ robots. International Journal of Virtual and Personal Learning Environments. Vol. 1 (1), pp. 20-37. January - March 2010. DOI: 10.4018/jvple.2010091703.  Available online.


     (6) Vallance, M., Towndrow, P.A. & Wiz, C. (2010). Conditions for successful online document collaboration. Tech Trends: linking research and practice to improve learning. Volume 54, Number 1, Jan/Feb 2010, pp. 20-24. Available online.


2009


     (1) Vallance, M., Martin, S., Wiz, C. &  Schaik, P. van (2009). LEGO Mindstorms for informed metrics in virtual worlds. In Proceedings of Human Computer Interaction (HCI) 2009 - People and Computers XXIII (pp. 159-162). Churchill College, Cambridge University, UK. Available online.  Presentation on Slideshare


     (2) Vallance, M., Martin, S., Wiz, C. & Schaik, P. van (2009). Mindstorms communication in Second Life. Association of Learning Technology (ALT-C) 2009: in dreams begins responsibility (p.121). University of Manchester, UK.  Available online. (Supporting poster presentation available online.) 



     (3) Towndrow, P. A. & Vallance, M. (2009). Curriculum mapping for pedagogical change? Case studies from Asia. Association of Learning Technology (ALT-C) 2009: in dreams begins responsibility (p.13). University of Manchester, UK.  Available online. Presentation on Slideshare


2008


     (1) Vallance, M. (2008). Beyond policy: Strategic actions to support ICT integration in Japanese schools. Australasian Journal of Educational Technology, 24(3), pp. 275-293. Available online. 



     (2) Martin, S. & Vallance, M. (2008). The impact of synchronous inter-networked teacher training in Information and Communication Technology integration. Computers & Education, Volume 51, pp. 34-53. Available online. 



     (3) Vallance, M. (2008). Using a database application to support reflective practice. Tech Trends: linking research and practice to improve learning. Volume 52, Number 6, Nov/Dec 2008, pp. 69-74. Available online.



     (4) Vallance, M. (2008). Hakodate 2017: using futures scenarios for community and communication. Association of Learning Technology (ALT-C) 2008: rethinking the digital divide (p. 80). University of Leeds, UK.  Available online. 



     (5)  Vallance, M. & Wiz, C. (2008). The Realities of Working in Virtual Worlds. In Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2008, Chesapeake, VA, AACE, pp. 3085-3090. Available online.


     (6) Field, M., Vallance, M. & Yamamoto, T. (2008). Crossing the Discipline Divide: Building Learning Contexts. In Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2008, Chesapeake, VA, AACE, pp. 84-89. Available online.


     (7) Ruthven-Stuart, P., Wiz, C., Vallance, M. & Bagenda, D. (2008). Factors affecting the integration of courseware into a communication course. World CALL Conference 2008 (p. 76). Fukuoka Japan.  Available online.



     (8) Vallance, M. & Shibata, Y. (2008). Effective implementation of interactive podcasting for the Web 2.0 generation. The JALT CALL Journal, Volume 4 (1), April 2008. pp. 60-74. Available online.


     (9) Vallance, M. (2008). Using Google Maps to support futures scenarios. International Society for Technology in Education/ SIGHC Vol. 3, No. 1, February 2008. Available online.


     (10) Wiz, C. & Vallance, M. (2008). Real world activities in virtual worlds. Modern English Teacher, Volume 17, Number 1. pp. 57-61.



2007


     (1) Vallance, M. & Towndrow, P.A. (2007). Towards the ‘informed use’ of information and communication technology in education: a response to Adams’ ‘PowerPoint, habits of mind, and classroom culture’ Journal of Curriculum Studies, 2007, Vol. 39, No. 2, pp. 219-227. Available online.


     (2) Vallance, M. (2007). An information and communications technology (ICT)-enabled method for collecting and collating information about pre-service teachers’ pedagogical beliefs regarding the integration of ICT, ALT-J, Volume 15, Issue 1, pp. 51-65. DOI: 10.1080/09687760601129851 Available online.


     (3) Vallance, M. & Wiz, C. (2007). Virtual Collaborative Spaces. North Zone Online ICT Symposium 2007 Keynote paper and Podcast. Available online.


     (4) Vallance, M. (2007). The challenge of informed use of learning technologies. Wireless Ready: Podcasting Education & Mobile Assisted Language Learning conference. E-Proceedings of the International Symposium. NUCB Graduate School, Nagoya University of Commerce and Business, Japan. 24 March, 2007. pp. 33-54. Available online.


     (5) Vallance, M. (2007). Interactive Digital Stories. International Society for Technology in Education/ SIG. January 2007. Available online.


2006


     (1) Vallance, M. (2006). iPod therefore iWrite. IATEFL CALL Review. Winter 2006, pp. 5-8. Available online.


     (2) Vallance, M. (2006). iWriter 1.2. TLT Wired. November 2006, Vol. 30, Number 11. pp. 26-27. Available online.


     (3) Vallance, M. (2006). Responsibility without power: reflections of an IT Coordinator in education. Perspectives: policy & practice in Higher Education. Volume 10. Number 4. October 2006. pp. 109-114. ERIC EJ753649. Available online.


     (4) Vallance, M. (2006). Interactive stories on an iPod. Modern English Teacher, Volume 15, Number 1. pp. 59-63.



2005


     (1) Vallance, M. (2005). Teaching Digital Literacy Skills. In B. Beaven (Ed). IATEFL 2005 Cardiff Conference Selections. IATEFL: UK. pp.151-153. Available online.


     (2) Vallance, M. (2005) Teaching Digital Literacy. In K. Bradford-Watts, C. Ikeguchi, & M. Swanson (Eds.) JALT 2004 Conference Proceedings. JALT: Tokyo. ISBN: 4-901352-15-6.



     (3) Vallance, M. (2005) The challenge of informed use: a unique IT experience for teachers and students from the Peoples’ Republic of China. The Journal of Asia TEFL, Vol. 2, No. 1, pp. 55-73, Spring 2005. Available online.


(4) Vallance, M. (2005). Digital Literacy Skills. In P. F. Kwah & M. Vallance (Eds.). Teaching English to Chinese ESL students: classroom practices. Pearson: Singapore. pp.154-166. Available at Amazon


(5) Ellis, M., Wilkinson, M. & Vallance, M. (2005). Project-based Integrated Learning. In P. F. Kwah & M. Vallance (Eds.). Teaching English to Chinese ESL students: classroom practices. Pearson: Singapore. pp.189-196. Available at Amazon


(6) Kwah, P. F. & Vallance, M. (Eds.) (2005). Teaching English to Chinese ESL students: classroom practices. Longman: Singapore. ISBN 981-244-975-2. Available at Amazon



2004


     (1) Vallance, M. (2004) Blogging. Modern English Teacher, Volume 13, Number 2. pp. 51-54.



2003


     (1)  Vallance, M. (2003) The Use of Computers in English Language Testing. In IT and E-Learning in the Classroom. Teaching and Learning Special Issue. Volume 24, Number 1, June 2003. pp.67-76. Available online.


     (2) Vallance, M. (2003) ICT Developments in Singapore. BECTA annual research conference, London, UK. Invited international speaker. Available online. 



     (3) Vallance, M. (2003) Creating ePortfoilios using Hyperstudio. Asia Pacific Conference on Education. National Institute of Education, Singapore. June 2-4, 2003.



(4) Towndrow, P. A. & Vallance, M. (2003). English Language and IT. In J. Murphy. Teaching Practice Conversations. Pearson: Singapore. pp.143-146.


2000


     (1) Vallance, M. (2000) The International Writing Exchange at Temasek Polytechnic: a cybercomposition experience. AUC Conference Proceedings. Woolongong University, Australia. pp.16.1 - 16.5. Available online. 



     (2) Vallance, M. (2000) Classrooms of Tomorrow. ELIT@CITEL. Temasek Polytechnic: Singapore.



1999


     (1) Vallance, M. (1999) Teaching with technology to create student-centred classrooms. In G. Cumming, T. Okamoto & L. Gomez (Eds.), Advanced research in computers and communications in education: New human abilities for the networked society. IOS Press: Nederlands. Available online. 



     (2) Vallance, M. (1999) Teaching with technology to create student-centred classrooms. CALICO. 1-5 June, 1999. Miami University, USA. Available online. Presentation only of above published paper. 



1998


(1) Vallance, M. (1998) Design of an Internet activity. MICELT. 18-20 May, 1998. Shangri-La’s Rasa Sayang Beach Resort Penang, Malaysia.



(2) Vallance, M. (1998) The Design and use of an Internet resource for Business English learners. ELT Journal. Volume 52/1 January 1998. pp. 38-43. Available online.


1997


(1) Vallance, M. (1998). InfoTech: English for Computer Users. TESL-EJ, Vol.3 No.3, Sept. 1998. Available online.


(2) Vallance, M. (1997) The Design and Utilisation of an Internet resource for Business English Learners. Computer Assisted Language Learning. Volume 10, Number 2, 1997, pp. 201-206. Available online (ERIC).


(3) Vallance, M. (1997) Internet Aided Language Learning. Digital Creativity (previously Intelligent Tutoring Media). Vol. 7, Issues 3 & 4, January 1997, pp. 137-145. Available online.



Doctorate in Education (Ed.D) from Durham University, UK thesis


Vallance, M. (2006). The Impact of synchronous inter-networked teacher training in ICT integration. ProQuest: Ann Arbor. UMI 3219782. Available online. ISBN 9781609840808 iBook Store ePub version. Amazon Kindle version. Presentation on Slideshare.


MSc Computer Assisted Learning & TESOL (combined) from University of Stirling, UK dissertation


Vallance, M. (1995) The Design and Utilisation of an Internet resource for Business English Learners. MSc Dissertation. University of Stirling, UK. Supervisor: John Higgins.


Academic reports/ other


(1) Vallance, M. (2015). International collaboration in 3D virtual spaces to advance Computational Thinking. Invited presentation at European Research(er's) Day, EURAXESS, Delegation of the European Union to Japan, Tokyo. December 11, 2015. Available online.


(2) Vallance, M. (2014). Engineering active learning: LEGO robots and 3D virtual worlds. Invited presentation at Kanda University of International Studies, Tokyo, Japan. November 13-14, 2014. Available online.


(3) Lim, Y.T., Young, H.C. & Vallance , M. (2012). Co-editors of Journal of Virtual Worlds Research Vol. 5, No. 2. Asian Perspectives/ Sept. 2012.  Available online.


(4) Vallance, M. (2010). Conference Reports: Human Computer Interaction (HCI), Churchill College, Cambridge University, 2009, 1 - 5 Sept. & International conference of the Association for Learning Technology (ALT), Manchester University, 2009, 8 - 10 Sept. International Journal of Virtual and Personal Learning Environments. Vol. 1 (2), pp. 70-72. April - June 2010. DOI: 10.4018/jvple.2010040107  Available online.


(5) Vallance, M. (2010). So much fuss about technology. Shortlisted BLOG for The Joint Information Systems Committee (JISC) UK competition ‘technology at the heart of education and research’. Available online.


(6) Vallance, M., Martin, S., Wiz, C. & van Schaik, P. (2009). LEGO Mindstorms for informed metrics in virtual worlds.  Open Festival of Interactive Technology at Microsoft Research Lab, Cambridge. Organised by Human Computer Interaction (HCI) - People and Computers XXIII conference, Churchill College, Cambridge University, UK. Available online.  


(7) Vallance, M., Martin, S., Wiz, C. & van Schaik, P. (2009). Processes, outcomes and metrics for assessing synchronous and asynchronous collaboration in Virtual Worlds: a summary of Phase 1. Report for PMI Sustainable Research Networks Workshop, Tokyo University. June 26 & 27, 2009. 



(8) Vallance, M. & Towndrow, P.A. (2009). Can curriculum mapping facilitate change? Two case studies from Asia. Available online.


(9) Vallance, M. (2009). Science education in the virtual world. EURAXESS links Japan. January 2009. Available online.


Symposium


(1) 井上陽介 土橋佳祐 山香俊也 今田侑那 佐々木智弘 坂本直優 田中大也 佐々木理子 青柳誠也 武元晴輝 阿保達也 今本浩貴 内藤直人 曲木拓郎 平山直哉 椿本弥生 高村博之 マイケル・ヴァランス ドミニク・カスッジャ・バゲンダ (2016). ゲーム・デ・エデュケーション: 「ゲームで教育」プロジェクト における学習支援ゲーム. (Game de Education: Games in Education Project Learning). 情報処理北海道シンポジウム 2016 Information Processing Hokkaido Symposium 2016, Kushiro. October 01, 2016. Available online (Japanese version only).


(2) Vallance, M. (2010, December). Beyond policy. In M. Field. (Chairperson). Educational Vision, Policy, Leadership, Management and Administration: Chigaimasu. Where is Japan? Symposium conducted at The Asian Conference on Education (ACE), Osaka, Japan. Theme: Internationalization or Globalization? Organised by The International Academic Forum (IAFOR).


Invited Workshops


(1) Vallance, M. (2011). Dynamic visualization of data for more dynamic interpretations. iVERG 2011 conference. Immersive Technologies for Learning: Virtual implementation, real outcomes, Teesside University, UK. June 28/29 2011.



(2) Vallance, M. (2011). Using free or inexpensive technologies for collating and analyzing research data. National Institute of Education, NTU, Singapore. March 18, 2011.


(3) Vallance, M. (2008). Podcasting by students for students. Workshop on Web 2.0 technologies in education. JALT CALL. Kochi University of Technology, Japan.


(4) Vallance, M. (2007). Digital stories with iMovie. Sapporo Gakuin University, Japan.


(5) Vallance, M. (2003). ePortfolios with Hyperstudio. ELLTAS Singapore. Available online.


Academic profiles and awards in the public media.


(1) Interviewed with Dr. Phillip A. Towndrow by the UCEA Center for the Advanced Study of Technology Leadership in Education (CASTLE), University of Kentucky, USA. January 2014. Available online.


(2) Virtual World simulations to support Robot-Mediated Interaction. Virtual Worlds Best Practices in Education 2013: Beyond the Stage. Rockcliffe University Consortium, USA. 24 - 27 July, 2013. Invited Keynote speaker.Distinguished Award


(3) Second prize in the Distributed Learning category at the United States Army Federal Virtual Worlds Conference, Orlando, USA. 28-30 March, 2012. Project title: Collaboratively programming robots in virtual spaces to support Japan Recovery. FVWC Website. にほんご page.



(4) Featured in a Japanese book publication called  iTunesU と大学教育 In 2012. Available online


(5) Controlling Robots 6,000 Miles Away? No Problem! Posted by Laura_Arnold on Mar 15, 2012 at National Instruments Developer Zone. Available online


(6) Shortlisted (3 off) for the Further and Higher Education Innovator Award. Learning Without Frontiers 2012, Olympia, London, UK.  LWF12 Website.


(7) Interviewed for Read and Rendered Podcast. Available in iTunes at http://itunes.apple.com/gb/podcast/read-and-rendered/id524680579



(8) Shortlisted (5 off) for the Joint Information System Committee (JISC) 2010 blog competition (theme: ‘technology at the heart of education and research’).  Queen Elizabeth II Conference Centre, London, UK. JISC Website.


(9) Featured in Virtual World Watch, UK. October 2011.  Available online.


(10) Featured in Macfan Japan. April 2010 issue. English translation available online.


(11) Featured in Apple Asia profiles and Apple University Consortium (AUC) Australia. Winter 2004, page 12. Available online.


Newspaper and magazine articles (1998 to 2005)


Over 50 hardware and software reviews, and instruction articles published in The Straits Times, Singapore and The New Straits Times, Malaysia (the national newspapers of the respective countries), Digital Home and CHIP computer and communications magazine.


Editorial review boards and conference programme committees


(1) Joint Chair, Editor. International Virtual Environments Research Group (iVERG)


(2) Associate editor. International Journal of Personal and Virtual Learning Environments (IJPVLE).


(3)  Editorial review board. International Journal of Learning Technology


(4) Editorial review board Journal of Virtual Studies  


(5) Editorial review board. Teaching and Teacher Education.


(6) Member  and conference programme committee member of LTEC,  Ascilite, and AACE.


(7) Member Institute of Electrical and Electronics Engineers (IEEE)










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RESEARCH GATE

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GOOGLE SCHOLAR

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