PUBLICATIONS

Books and book chapters



(1) Vallance, M. & Towndrow, P.A. (2022). Teaching Computational Thinking across disciplines, In H. Nakashima & K. Hirata (Eds.), What is Computational Thinking? Think like a computer scientist, FUN Press, Japan.


ヴァランス, マイケル. & トウンドロー, フィリップ (2022). 分野を超えた計算論的思考の教育, 中島秀之、平田圭二 (Eds.), 計算論的思考ってなに?―コンピュータサイエンティストのように考える, FUN Press. Available online.


(2) Vallance, M. & Towndrow, P.A. (2018). Mapping Computational Thinking for a Transformative Pedagogy. In Myint Swe Khine (Ed.), Computational Thinking in the STEM Disciplines. Foundations and Research Highlights. Springer: Switzerland. DOI: 10.1007/978-3-319-93566-9. Available online.


(3) Vallance, M. (2018). Create-and-Learn: Education 'in' a Synthetic Learning Environment. In Y. Qian (Ed.),  Integrating Multi-User Virtual Environments in Modern Classrooms. IGI Global: Hershey, USA. pp. 280-298.  DOI: 10.4018/978-1-5225-3719-9.ch013 Available online.


(4) Vallance, M. (2017). Bridging Transboundary Spaces through Making. In K. Lim (Ed.) Landscapes of Participatory Making, Modding and Hacking: Maker Culture and Makerspaces, Cambridge Scholars Publishing: Cambridge, UK. pp. 35-54.  ISBN: 978-1-4438-5066-7 Available online.


(5) Vallance M., Sannomiya Y. & Nelson M.E. (2017) Mapping Curricular Ecologies. In Uden L., Liberona D., Liu Y. (eds) Learning Technology for Education Challenges. LTEC 2017. Communications in Computer and Information Science, Springer, Vol. 734, pp. 159-170. DOI: https://doi.org/10.1007/978-3-319-62743-4_14 Available online.


(6) Vallance M. (2016) Establishing Meta-Learning Metrics When Programming Mindstorms EV3 Robots. In Uden L., Liberona D., Feldmann B. (eds) Learning Technology for Education in Cloud – The Changing Face of Education. LTEC 2016. Communications in Computer and Information Science, Springer, Vol 620, pp. 274-288. DOI: https://doi.org/10.1007/978-3-319-42147-6_23 Available online.


(7) Vallance M., Ibayashi K. & Goto Y. (2015) Engineering Active Learning in 3D Virtual Worlds. In Uden L., Liberona D., Welzer T. (eds) Learning Technology for Education in Cloud. LTEC 2015. Communications in Computer and Information Science, Springer, Vol 533, pp. 114-123. DOI: 10.1007/978-3-319-22629-3_22 Available online.


(8) Vallance, M. (2014). 3D Media Architecture Communication with SketchUp to Support Design for Learning. In M. Khosrow-Pour (Ed.) Encyclopedia of Information Science and Technology, Third Edition. IGI Global: Hershey, USA. pp. 2410 - 2423. DOI: 10.4018/978-1-4666-5888-2.ch234      Available online


(9) Vallance, M. & Naamani, C. (2013). Experiential Learning, Virtual Collaboration and Robots. In P. Jerry, N. Tavares-Jones and S. Gregory (Eds.). Riding the Hype Cycle: The Resurgence of Virtual Worlds. Inter-Disciplinary Press: Oxford, UK. ISBN 978-1-84888-234-8. Available online.


(10) Vallance, M. (2012). Design and robots for learning in virtual worlds. In B. Khan (Ed.). User Interface Design for Virtual Environments: Challenges and Advances. McWeadon Education, USA. pp.268-284.  DOI: 10.4018/978-1-61350-516-8, ISBN13: 9781613505168. Available online


(11) Vallance, M. & Wright, D.L. (2010). Japanese Students’ Digitally Enabled Futures Images: A Synergistic Approach to Developing Academic Competencies. In S. Mukerji & P. Tripathi (Eds.).  Cases on Technological Adaptability and Transnational Learning: Issues and Challenges. IGI Global: Hershey, USA. DOI: 10.4018/978-1-61520-779-4.ch009 Available online.


(12) Vallance, M., Vallance, K., & Matsui, M. (2009). Criteria for the implementation of learning technologies. In M. Thomas (Ed.). Handbook of Research on Web 2.0 and Second Language Learning. IGI Global: Hershey, USA. pp. 1-19. ISBN 978-1-60566-190-2. Available online. Book available at Barnes & Noble


(13)  Vallance, M. (2006). The Impact of synchronous inter-networked teacher training in ICT integration. ProQuest: Ann Arbor. UMI 3219782. Available online. ISBN 9781609840808 iBook Store ePub version. Amazon Kindle version.


(14) Foong, K. P. & Vallance, M. (2005). Teaching English to Chinese ESL Students: Classroom Practices. Prentice Hall: USA. ISBN-13: 978-9812449757. Available at Amazon


(15) Vallance, M. (2005). Digital Literacy Skills. In K. P. Foong, & M. Vallance. Teaching English to Chinese ESL Students: Classroom Practices. Prentice Hall: USA.


(16) Ellis, M., Wilkinson, M. & Vallance, M. (2005). Project-based Integrated Learning. In K. P. Foong, & M. Vallance. Teaching English to Chinese ESL Students: Classroom Practices. Prentice Hall: USA.


(17) Towndrow, P. A. & Vallance, M. (2004). Using Information Technology in the Language Classroom (3rd edition). Longman: Singapore. ISBN 0-13-127536-4. Available at Amazon



2009


     (1) Vallance, M., Martin, S., Wiz, C. &  Schaik, P. van (2009). LEGO Mindstorms for informed metrics in virtual worlds. In Proceedings of Human Computer Interaction (HCI) 2009 - People and Computers XXIII (pp. 159-162). Churchill College, Cambridge University, UK. Available online.  Presentation on Slideshare


     (2) Vallance, M., Martin, S., Wiz, C. & Schaik, P. van (2009). Mindstorms communication in Second Life. Association of Learning Technology (ALT-C) 2009: in dreams begins responsibility (p.121). University of Manchester, UK.  Available online. (Supporting poster presentation available online.) 



     (3) Towndrow, P. A. & Vallance, M. (2009). Curriculum mapping for pedagogical change? Case studies from Asia. Association of Learning Technology (ALT-C) 2009: in dreams begins responsibility (p.13). University of Manchester, UK.  Available online. Presentation on Slideshare


2008


     (1) Vallance, M. (2008). Beyond policy: Strategic actions to support ICT integration in Japanese schools. Australasian Journal of Educational Technology, 24(3), pp. 275-293. Available online. 



     (2) Martin, S. & Vallance, M. (2008). The impact of synchronous inter-networked teacher training in Information and Communication Technology integration. Computers & Education, Volume 51, pp. 34-53. Available online. 



     (3) Vallance, M. (2008). Using a database application to support reflective practice. Tech Trends: linking research and practice to improve learning. Volume 52, Number 6, Nov/Dec 2008, pp. 69-74. Available online.



     (4) Vallance, M. (2008). Hakodate 2017: using futures scenarios for community and communication. Association of Learning Technology (ALT-C) 2008: rethinking the digital divide (p. 80). University of Leeds, UK.  Available online. 



     (5)  Vallance, M. & Wiz, C. (2008). The Realities of Working in Virtual Worlds. In Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2008, Chesapeake, VA, AACE, pp. 3085-3090. Available online.


     (6) Field, M., Vallance, M. & Yamamoto, T. (2008). Crossing the Discipline Divide: Building Learning Contexts. In Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2008, Chesapeake, VA, AACE, pp. 84-89. Available online.


     (7) Vallance, M. & Shibata, Y. (2008). Effective implementation of interactive podcasting for the Web 2.0 generation. The JALT CALL Journal, Volume 4 (1), April 2008. pp. 60-74. Available online.


     (8) Vallance, M. (2008). Using Google Maps to support futures scenarios. International Society for Technology in Education/ SIGHC Vol. 3, No. 1, February 2008. Available online.


     (9) Wiz, C. & Vallance, M. (2008). Real world activities in virtual worlds. Modern English Teacher, Volume 17, Number 1. pp. 57-61.



2007


     (1) Vallance, M. & Towndrow, P.A. (2007). Towards the ‘informed use’ of information and communication technology in education: a response to Adams’ ‘PowerPoint, habits of mind, and classroom culture’ Journal of Curriculum Studies, 2007, Vol. 39, No. 2, pp. 219-227. Available online.


     (2) Vallance, M. (2007). An information and communications technology (ICT)-enabled method for collecting and collating information about pre-service teachers’ pedagogical beliefs regarding the integration of ICT, ALT-J, Volume 15, Issue 1, pp. 51-65. DOI: 10.1080/09687760601129851 Available online.


     (3) Vallance, M. & Wiz, C. (2007). Virtual Collaborative Spaces. North Zone Online ICT Symposium 2007 Keynote paper and Podcast. Available online.


     (4) Vallance, M. (2007). The challenge of informed use of learning technologies. Wireless Ready: Podcasting Education & Mobile Assisted Language Learning conference. E-Proceedings of the International Symposium. NUCB Graduate School, Nagoya University of Commerce and Business, Japan. 24 March, 2007. pp. 33-54. Available online.


     (5) Vallance, M. (2007). Interactive Digital Stories. International Society for Technology in Education SIG. January 2007.


2006


     (1) Vallance, M. (2006). Responsibility without power: reflections of an IT Coordinator in education. Perspectives: policy & practice in Higher Education. Volume 10. Number 4. October 2006. pp. 109-114. ERIC EJ753649. Available online.


     (2) Vallance, M. (2006). Interactive stories on an iPod. Modern English Teacher, Volume 15, Number 1. pp. 59-63.



(3) Vallance, M. (2006). iPod therefore iWrite. IATEFL CALL Review. Winter 2006, pp. 5-8. Available online.


     (4) Vallance, M. (2006). iWriter 1.2. TLT Wired. November 2006, Vol. 30, Number 11. pp. 26-27. Available online.




2005


     (1) Vallance, M. (2005). Teaching Digital Literacy Skills. In B. Beaven (Ed). IATEFL 2005 Cardiff Conference Selections. IATEFL: UK. pp.151-153. Available online.


     (2) Vallance, M. (2005) Teaching Digital Literacy. In K. Bradford-Watts, C. Ikeguchi, & M. Swanson (Eds.) JALT 2004 Conference Proceedings. JALT: Tokyo. ISBN: 4-901352-15-6.



     (3) Vallance, M. (2005) The challenge of informed use: a unique IT experience for teachers and students from the Peoples’ Republic of China. The Journal of Asia TEFL, Vol. 2, No. 1, pp. 55-73, Spring 2005. Available online.


(4) Vallance, M. (2005). Digital Literacy Skills. In P. F. Kwah & M. Vallance (Eds.). Teaching English to Chinese ESL students: classroom practices. Pearson: Singapore. pp.154-166. Available at Amazon


(5) Ellis, M., Wilkinson, M. & Vallance, M. (2005). Project-based Integrated Learning. In P. F. Kwah & M. Vallance (Eds.). Teaching English to Chinese ESL students: classroom practices. Pearson: Singapore. pp.189-196. Available at Amazon


(6) Kwah, P. F. & Vallance, M. (Eds.) (2005). Teaching English to Chinese ESL students: classroom practices. Longman: Singapore. ISBN 981-244-975-2. Available at Amazon



2004


     (1) Vallance, M. (2004) Blogging. Modern English Teacher, Volume 13, Number 2. pp. 51-54.



2003


     (1)  Vallance, M. (2003) The Use of Computers in English Language Testing. In IT and E-Learning in the Classroom. Teaching and Learning Special Issue. Volume 24, Number 1, June 2003. pp.67-76. Available online.


     (2) Vallance, M. (2003) ICT Developments in Singapore. BECTA annual research conference, London, UK. Invited international speaker. Available online. 



     (3) Vallance, M. (2003) Creating ePortfoilios using Hyperstudio. Asia Pacific Conference on Education. National Institute of Education, Singapore. June 2-4, 2003.



(4) Towndrow, P. A. & Vallance, M. (2003). English Language and IT. In J. Murphy. Teaching Practice Conversations. Pearson: Singapore. pp.143-146.


2000


     (1) Vallance, M. (2000) The International Writing Exchange at Temasek Polytechnic: a cybercomposition experience. AUC Conference Proceedings. Woolongong University, Australia. pp.16.1 - 16.5. Available online. 



     (2) Vallance, M. (2000) Classrooms of Tomorrow. ELIT@CITEL. Temasek Polytechnic: Singapore.



1999


     (1) Vallance, M. (1999) Teaching with technology to create student-centred classrooms. In G. Cumming, T. Okamoto & L. Gomez (Eds.), Advanced research in computers and communications in education: New human abilities for the networked society. IOS Press: Nederlands. Available online. 



     (2) Vallance, M. (1999) Teaching with technology to create student-centred classrooms. CALICO. 1-5 June, 1999. Miami University, USA. Available online. Presentation only of above published paper. 



1998


(1) Vallance, M. (1998) Design of an Internet activity. MICELT. 18-20 May, 1998. Shangri-La’s Rasa Sayang Beach Resort Penang, Malaysia.



(2) Vallance, M. (1998) The Design and use of an Internet resource for Business English learners. ELT Journal. Volume 52/1 January 1998. pp. 38-43. Available online.


1997


(1) Vallance, M. (1998). InfoTech: English for Computer Users. TESL-EJ, Vol.3 No.3, Sept. 1998. Available online.


(2) Vallance, M. (1997) The Design and Utilisation of an Internet resource for Business English Learners. Computer Assisted Language Learning. Volume 10, Number 2, 1997, pp. 201-206. Available online (ERIC).


(3) Vallance, M. (1997) Internet Aided Language Learning. Digital Creativity (previously Intelligent Tutoring Media). Vol. 7, Issues 3 & 4, January 1997, pp. 137-145. Available online.



Doctorate in Education (Ed.D) from Durham University, UK thesis


Vallance, M. (2006). The Impact of synchronous inter-networked teacher training in ICT integration. ProQuest: Ann Arbor. UMI 3219782. Available online. ISBN 9781609840808 iBook Store ePub version. Amazon Kindle version. Presentation on Slideshare.


MSc Computer Assisted Learning from University of Stirling, UK dissertation


Vallance, M. (1995) The Design and Utilisation of an Internet resource for Business English Learners. MSc Dissertation. University of Stirling, UK. Supervisor: John Higgins.


Academic reports/ other


(1) Vallance, M. (2021). Cybersickness. Scholarly Community Encyclopedia. Available online.


(2) Vallance, M. (2018). Fukushima RMI2 simulation available at the WearVR website. Available online.


(3) Vallance, M. (2015). International collaboration in 3D virtual spaces to advance Computational Thinking. Invited presentation at European Research(er's) Day, EURAXESS, Delegation of the European Union to Japan, Tokyo. December 11, 2015. Available online.


(4) Vallance, M. (2014). Engineering active learning: LEGO robots and 3D virtual worlds. Invited presentation at Kanda University of International Studies, Tokyo, Japan. November 13-14, 2014. Available online.


(5) Lim, Y.T., Young, H.C. & Vallance , M. (2012). Co-editors of Journal of Virtual Worlds Research Vol. 5, No. 2. Asian Perspectives/ Sept. 2012.  Available online.


(6) Vallance, M. (2010). Conference Reports: Human Computer Interaction (HCI), Churchill College, Cambridge University, 2009, 1 - 5 Sept. & International conference of the Association for Learning Technology (ALT), Manchester University, 2009, 8 - 10 Sept. International Journal of Virtual and Personal Learning Environments. Vol. 1 (2), pp. 70-72. April - June 2010. DOI: 10.4018/jvple.2010040107  Available online.


(7) Vallance, M. (2010). So much fuss about technology. Shortlisted BLOG for The Joint Information Systems Committee (JISC) UK competition ‘technology at the heart of education and research’. Available online.


(8) Vallance, M., Martin, S., Wiz, C. & van Schaik, P. (2009). LEGO Mindstorms for informed metrics in virtual worlds.  Open Festival of Interactive Technology at Microsoft Research Lab, Cambridge. Organised by Human Computer Interaction (HCI) - People and Computers XXIII conference, Churchill College, Cambridge University, UK. Available online.  


(9) Vallance, M., Martin, S., Wiz, C. & van Schaik, P. (2009). Processes, outcomes and metrics for assessing synchronous and asynchronous collaboration in Virtual Worlds: a summary of Phase 1. Report for PMI Sustainable Research Networks Workshop, Tokyo University. June 26 & 27, 2009. 



(10) Vallance, M. & Towndrow, P.A. (2009). Can curriculum mapping facilitate change? Two case studies from Asia. Available online.


(11) Vallance, M. (2009). Science education in the virtual world. EURAXESS links Japan. January 2009. Available online.



Symposium & Lectures


(1) Vallance, M. (2022) Interdisciplinary Computational Thinking. International Christian University (ICU), Tokyo. Lecture & Workshop (140 participants). June 2, 2022.


(2) Vallance, M., Rivers, D. & Nakamura, M. (2021). Computational Thinking Efficacy, Granted Research report E2, Future University Hakodate, Japan. Online presentation.


(3) Vallance, M.  (2018). Human Ecology - the interaction of humans with their virtual environment. Invited Lecture at the International Education Office (IEO), Faculty of Fisheries Science, Hokkaido University, Sapporo, Japan. November, 2018.


(4) Vallance, M. (2017). Creativity: an international project for learning. Invited lecture at LaSalle Hakodate High School, Japan. December, 2017.


(5) Vallance, M. (2017). Interdisciplinary Computational Thinking. Public lecture at Future University Hakodate on the topic of Computational Thinking. October, 2017.


(6). Game de Education: Games in Education Project Learning,  2016 Information Processing Hokkaido Symposium 2016, Kushiro. October 01, 2016. Available online (Japanese version only).


(7) Vallance, M. (December, 2010). Beyond policy. In M. Field. (Chairperson). Educational Vision, Policy, Leadership, Management and Administration: Chigaimasu. Where is Japan? Symposium conducted at The Asian Conference on Education (ACE), Osaka, Japan. Theme: Internationalization or Globalization? Organised by The International Academic Forum (IAFOR).



Invited Workshops


(1) Vallance, M. (2011). Dynamic visualization of data for more dynamic interpretations. iVERG 2011 conference. Immersive Technologies for Learning: Virtual implementation, real outcomes, Teesside University, UK. June 28/29 2011.



(2) Vallance, M. (2011). Using free or inexpensive technologies for collating and analyzing research data. National Institute of Education, NTU, Singapore. March 18, 2011.


(3) Vallance, M. (2008). Podcasting by students for students. Workshop on Web 2.0 technologies in education. JALT CALL. Kochi University of Technology, Japan.


(4) Vallance, M. (2007). Digital stories with iMovie. Sapporo Gakuin University, Japan.


(5) Vallance, M. (2003). ePortfolios with Hyperstudio. ELLTAS Singapore. Available online.



Academic awards & profiles in the public media


(1) RUNNER UP in the BEST ACADEMIC PAPER category at the 8th International Conference of the Immersive Learning Research Network (iLRN), May 30 - June 4, 2022, University of Applied Sciences BFI, Vienna, 2022.


(2) VIDEO SHOWCASE at IEEE VR, Osaka, Japan, March 23 - 27, 2019. Creative learning in VR: an antidisciplinary approach. Michael Vallance, Yuto Kurashige, Takurou . Available at http://ieeevr.org/2019/program/videos.html


(3) Interviewed with Year 4 undergraduate students Tomohiro Sasaki and Takurou Magaki for FUN BOX 2018, a Future University profile to promote and share its education. Available at https://www.fun.ac.jp/funbox201712/


(4) Japanese History Explorer. THIRD PRIZE in the Games in Development category of the 11th European Conference on Game-Based Learning ECGBL 2017, The FH JOANNEUM University of Applied Science, Graz, Austria, 4 - 6 October, 2017. Developed and presented by Future University Year 4 undergraduate students Tomohiro Sasaki and Takurou Magaki. 68 game submissions, 16 finalists.


(5) Interviewed with Dr. Phillip A. Towndrow by the UCEA Center for the Advanced Study of Technology Leadership in Education (CASTLE), University of Kentucky, USA. January 2014. Available online.


(6) DISTINGUISHED SPEAKER AWARD. Invited Keynote speaker. Virtual World simulations to support Robot-Mediated Interaction. Virtual Worlds Best Practices in Education 2013: Beyond the Stage. Rockcliffe University Consortium, USA. 24 - 27 July, 2013.


(7) SECOND PRIZE in the Distributed Learning category at the United States Army Federal Virtual Worlds Conference, Orlando, USA. 28-30 March, 2012. Project title: Collaboratively programming robots in virtual spaces to support Japan Recovery. FVWC Website. にほんご page.



(8) RESEARCH PAPER OF THE WEEK. Vallance, M & Martin, S. (2012). Assessment and Learning in the Virtual World: Tasks, Taxonomies and Teaching For Real. Journal of Virtual Worlds Research Vol. 5, No. 2. Asian Perspectives. pp. 1-13.  Available online. #Awarded Research Paper of the Week at Distance-Educator. 



(9) Featured in a Japanese book publication called  iTunesU と大学教育 In 2012. Available online


(10) Controlling Robots 6,000 Miles Away? No Problem! Posted by Laura_Arnold on Mar 15, 2012 at National Instruments Developer Zone. Available online


(11) Shortlisted (3 off) for the Further and Higher Education Innovator Award. Learning Without Frontiers 2012, Olympia, London, UK.  LWF12 Website.


(12) Interviewed for Read and Rendered Podcast. Available in iTunes at http://itunes.apple.com/gb/podcast/read-and-rendered/id524680579



(13) Shortlisted (5 off) for the Joint Information System Committee (JISC) 2010 blog competition (theme: ‘technology at the heart of education and research’).  Queen Elizabeth II Conference Centre, London, UK. JISC Website.


(14) Featured in Virtual World Watch, UK. October 2011.  Available online.


(15) Featured in Macfan Japan. April 2010 issue. English translation available online.


(16) Featured in Apple Asia profiles and Apple University Consortium (AUC) Australia. Winter 2004, page 12. Available online.



Newspaper and magazine articles (1998 to 2005)


Over 50 hardware and software reviews, and instruction articles published in The Straits Times, Singapore and The New Straits Times, Malaysia (the national newspapers of the respective countries), Digital Home and CHIP computer and communications magazine.



Editorial review boards and conference programme committees


(1) Joint Chair, Editor. International Virtual Environments Research Group (iVERG)


(2) CHIEF EDITOR (2020 ~ 2023). International Journal of Virtual and Augmented Reality (IJVAR)


(3) Associate editor. International Journal of Personal and Virtual Learning Environments (IJPVLE)


(4)  Editorial review board. International Journal of Learning Technology


(5) Editorial review board Journal of Virtual Studies  


(6) Editorial review board. Teaching and Teacher Education.


(7) Editorial review board. TechTrends.


(8) Conference programme committee member of LTEC, CSEDU, IEEE TALE


(9) Member Institute of Electrical and Electronics Engineers (IEEE)

2015


(1) Vallance, M., Martin, S. and Naamani, C. (2015). A situation that we had never imagined: post-Fukushima virtual collaborations for determining robot task metrics. International Journal of Learning Technology, Vol. 10, No. 1, pp.30–49. Available online.


(2) Vallance, M. & Goto, Y. (2015). Learning by TKF to promote computational participation in Japanese education. In Proceedings of 18th International Conference on Interactive Collaborative Learning and 43rd International Conference on Engineering Pedagogy. World Engineering Education Forum. 20-24 September 2015, Florence, Italy. ISBN 978-1-4799-8706-1/15, pp. 114 - 123.  Available online.


(3) Vallance, M. & Ibayashi, K. (2015). Post-Fukushima 3D Virtual Collaboration and Communication for Active Learning. In Proceedings of 5th European Immersive Education Summit (EiED 2015). 9-10 September 2015, Paris, France. pp. 90-102.  Available online.


(4) Vallance, M., Ibayashi, K. and Goto, Y. (2015). Engineering Active Learning in 3D Virtual Worlds. Learning Technology for Education in Cloud, Communications in Computer and Information Science, Vol. 533, pp 268-282. DOI 10.1007/978-3-319-22629-3_22. Available online.


(5) Wallace, P. & Vallance, M. (2015) Global Virtual Team Collaboration Utilizing a 3D Virtual Environment. In Proceedings of The Asian Conference on Technology in the Classroom, IAFOR, Kobe, April 30 – May 3, 2015.



2014


     (1) Vallance, M. Naamani, C., & Thomas, M. (2014). Task fidelity for robot-mediated interaction in 3D worlds. In Proceedings of the 9th ACM/IEEE International Conference on Human-Robot Interaction, HRI'14, March 3-6, 2014, Bielefeld, Germany. ISBN 978-1-4503-2658-2. pp. 306 - 307. doi 10.1145/2559636.2559794


     (2) Vallance, M., Murayama, H. & Sperling, D. (2014). A multi-disciplinary approach developing a mobile Curriculum Mapping App called iFUN. Bulletin of the IEEE Technical Committee on Learning Technology, Volume 16, Number 1, January 2014, pp. 10-13. Available online.  



     (3) Schmidt,S., Vallance, M., Cockshut, L., Lim, K., d'Ovidio, M. & Colleoni, E. (2014). Geographies of making: the jazz of participatory fabrication, improvisation and hackerspaces. The Royal Geographic Society international conference, Imperial College London, August 27 - 29, 2014. Available online.


2013


     (1) Vallance, M., Naamani, C., Thomas, M. & Thomas, J. (2013). Applied Information Science Research in a Virtual World Simulation to Support Robot Mediated Interaction Following the Fukushima Nuclear Disaster. Communications in Information Science and Management Engineering (CISME). Vol. 3 Issue 5, pp. 222-232. Available online. 



     (2) Vallance, M., Yamamoto, T., Goto, Y. & Ibayashi, K. (2013). Task Fidelity: a new metric for measuring task complexity involving robots. Bulletin of the Technical Committee on Learning Technology, IEEE Computer Society. Vol. 15, Issue 4, October 2013, pp. 22-25. Available online.


(3) Naamani, C. & Vallance, M. (2013). Avatars, LEGO Robots and Immersive Learning: a case study exploring the development of learners’ programming and cognitive skills using LEGO robots in an international collaborative learning environment. Advancing Education Journal, NAACE, University of Nottingham, UK. Autumn 2013. Available online.


(4) Vallance, M. (2013). Virtual World simulations to support Robot-Mediated Interaction. Virtual Worlds Best Practices in Education 2013: Beyond the Stage. Rockcliffe University Consortium, USA. 24 - 27 July, 2013. Invited Keynote speaker. Available online. VWBPE website. Download slides from Slideshare. Distinguished Award.



     (5) Vallance, M. (2013). Cases on Higher Education Spaces: Innovation, Collaboration, and Technology. International Journal of Online Pedagogy and Course Design, 3(2), pp. 96-98, April-June 2013. DOI 10.4018/ijopcd.2013040106 Available online.


     (6) Vallance, M. & Naamani, C. (2013). Experiential learning, virtual collaboration and robots. In Proceedings of 3rd Global conference on Experiential Learning in Virtual Worlds, March 7-9, 2013, Lisbon, Portugal. pp.2-18.  Available online.


     (7) Vallance, M. (2013). The Affect of Collaboratively Programming Robots in a 3D Virtual Simulation. In Proceedings of the 8th ACM/IEEE International Conference on Human-Robot Interaction, HRI'13, March 3-6, 2013, Tokyo, Japan. ISBN 978-1-4673-3100-5. pp.245-246. Available online.


     (8) Towndrow, P.A. & Vallance, M. (2013). Making the Right Decisions: Leadership in 1-to-1 Computing in Education. International Journal of Educational Management. Vol. 24, Issue 3. pp. 260-272.  Available online.

Refereed journals and conference proceedings


2023


(1) Vallance, M. (2023). Independently Supporting Learners in VR with an AI-enabled Non-Player Character, Practitioner Proceedings of the 9th International Conference of the Immersive Learning Research Network, San Luis Obispo, California, USA, June 26-29, 2023, pp.69-73. DOI: https://doi.org/10.56198/ITIG2WMWY


(2) Rivers, D.J. and Vallance, M. (2023, November). Virtual Reality in Language Learning Materials Design. Paper Presented at the 16th Innovation in Language Learning International Conference. Grand Hotel Mediterraneo, Florence, Italy. Conference website.


(3) Vallance, M. (2023, November). Virtual Heritage & AI: Learning about 19th Century Japan with Isabella Bird. Paper presented at the 7th Education and E-Learning International Conference. Tokyo, Japan. Conference website.


2022


(1) Vallance, M. and Towndrow, P.A. (2022). Perspective: Narrative Storyliving in Virtual Reality Design. Frontiers in Virtual Reality, 3:779148. doi: 10.3389/frvir.2022.779148


(2) Vallance, M. (2022). Reflecting on research: a virtual GLAM proposal,  In Dengel, A,. Bourguet, M.L., Pedrosa, D., Hutson, J., Erenli, K., Economou, D., Pena-Rios, A. and Richter, J. (Eds), Proceedings of 8th International Conference of the Immersive Learning Research Network (iLRN), May 30 - June 4, 2022, University of Applied Sciences BFI, Vienna, pp. 45-50. ISBN 978-1-7348995-2-8/22 Available online.


(3) Vallance, M. (2022). The Immersive Enclosure: Virtual Reality in Japan, by Paul Roquet. Japan Review Vol. 37, pp. 223-225. http://doi.org/10.15055/00007931


(4) Rivers, D.J. and Vallance, M. (2022, March). Unconscious Incompetence and Resistance to Professional Development in Japanese Higher Education. Paper presented at the 16th Annual International Technology, Education and Development Conference (INTED). Hotel Melia Valencia, Valencia, Spain.


2021


(1) Rivers, D. J., Vallance, M. and Nakamura, M. (2021). Metacognitive Knowledge and the Self as Socially Distanced Online Learner: A Virtual Reality Assisted Analysis of Academic Self-Concept. Journal of Educational Technology System, Vol. 50, No. 1, pp. 87 - 111 https://doi.org/10.1177/0047239521999779


(2) Rivers, D. J., Nakamura, M. and Vallance, M. (2021). Online Self-Regulated Learning and Achievement in the Era of Change. Journal of Educational Computing Research, Vol. 60 (1). https://doi.org/10.1177/07356331211025108


(3) Vallance, M. (2021) Work-in-progress: Didactical Design for Virtual Reality Education, IEEE International Conference on Engineering, Technology & Education (TALE), 2021, pp. 1167-1170. doi: 10.1109/TALE52509.2021.9678772



2020


(1) Vallance, M. & Towndrow, P. A. (2020). Computational thinking and interdisciplinary learning: time to focus on pedagogy, Int. J. Learning Technology, Vol. 15, No. 2, 2020, pp. 180 - 200. DOI: 10.1504/IJLT.2020.109573


(2) Magaki, T. & Vallance, M. (2020). Seeking Accessible Physiological Metrics to Detect Cybersickness in VR, International Journal of Virtual and Augmented Reality (IJVAR) Vol. 4, No. 1, pp. 1 - 18.  DOI: 10.4018/IJVAR.2020010101


(3) Vallance, M. (2020). Inter-cognitive and intra-cognitive communication in Virtual Reality, Educators in VR International Summit, 17 - 22 February, 2020. DOI: 10.13140/RG.2.2.23486.84803


(4) Vallance, M., Magaki, T. & Kurashige, Y. (2020). Determining the Efficacy of Virtual Reality through Experientiality and Biometrics, In Proceedings of 6th International Conference of the Immersive Learning Research Network (iLRN 2020),  June 21-25, 2020 Online, pp. 344 - 347.  ISBN 978-1-7348995  Access video presentation.


(5) Vallance, M., Magaki, T. & Kurashige, Y. (2020). Development of a Virtual Environment for Extrasomatic Communication, In Proceedings of IEEE TALE2020 – An International Conference on Engineering, Technology and Education, December 8–11, 2020 Online, pp. 906 - 909. DOI: 10.1109/TALE48869.2020.9368483



Masters thesis supervision

Magaki, Takurou (2020). 生理学的データを用いた VR酔いの発生の予測 Forecasting the Onset of Cybersickness using Physiological Data, (English) Available at http://hdl.handle.net/10445/8811


2019


(1) Thomas, M., Can, T. & Vallance, M. (Eds.). (2019). Impact – Educational Cases, The Journal of Virtual Worlds Research, Volume 12, No. 2, Sept. 2019. Available online.


(2) Vallance, M. Magaki, T. Kurashige, Y & Johnson, L. (2019). SolarVR for inter-cognitive and intra-cognitive communication. In Proceedings of VRST '19: 25th ACM Symposium on Virtual Reality Software and Technology (VRST '19), November 12-15, 2019, Parramatta, NSW, Australia. ACM, New York, NY, USA, 2 pages. https://doi.org/10.1145/3359996.3364702


(3) Magaki, T & Vallance, M. (2019). Real-time Monitoring Method for Cybersickness using Physiological Signals. In Proceedings of VRST '19: 25th ACM Symposium on Virtual Reality Software and Technology (VRST '19), November 12-15, 2019, Parramatta, NSW, Australia. ACM, New York, NY, USA, 2 pages. https://doi.org/10.1145/3359996.3364700


(4) Kurashige, Y. & Vallance, M. (2019). Proposing a Hand-Tracking Device using a Tangential Force Mechanical Sensor. In Proceedings of VRST '19: 25th ACM Symposium on Virtual Reality Software and Technology (VRST '19), November 12-15, 2019, Parramatta, NSW, Australia. ACM, New York, NY, USA, 2 pages. https://doi.org/10.1145/3359996.3364701


(5) Magaki, T. & Vallance, M. (2019). Cybersicknessのリアルタイム予測 (Real-time Forecasting of Cybersickness). The 24th Annual Conference of the Virtual Reality Society of Japan. The University of Tokyo, 11 - 13 Sept., 2019. Paper 4C-02 available at http://conference.vrsj.org/ac2019/program/index-e.html


(6) Kurashige, Y. & Vallance, M. (2019). Proposing a Hand-Tracking Device using a Tangential Force Mechanical Sensor. The 24th Annual Conference of the Virtual Reality Society of Japan. The University of Tokyo, 11 - 13 Sept., 2019. Paper 5C-03 available at http://conference.vrsj.org/ac2019/program/index-e.html


(7) Magaki, T. & Vallance, M. (2019).  Developing an Accessible Evaluation Method of VR Cybersickness, 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), Osaka, Japan, 2019, pp. 1072-1073, doi: 10.1109/VR.2019.8797748. Available online.


(8) Vallance, M., Kurashige, Y. & Magaki, T. (2019). Creative learning in VR: An antidisciplinary approach, 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), Osaka, Japan, 2019, pp. 1394-1394, doi: 10.1109/VR.2019.8797963.  Available online.



2018


(1) Magaki, T. & Vallance, M. (2018). Measuring Reduction Methods for VR Sickness in Virtual Environments. International Journal of Virtual and Personal Learning Environments (IJVPLE), Vol. 7 (2). pp. 27-43. doi: 10.4018/IJVPLE.2017070103 Available online.


(2) Sasaki, T. & Vallance, M. (2018). On being lost: Evaluating Spatial Recognition in a Virtual Environment, International Journal of Virtual and Augmented Reality (IJVAR), Vol 2 (2). pp. 38 - 58. doi: 10.4018/IJVAR.2018070103  Available online.


(3) Vallance, M., Kurashige, Y. & Magaki, T. (2018). Fukushima Nuclear Plant as a Synthetic Learning Environment. SIGGRAPH Asia, SA '18 Posters, December 04-07, 2018, Tokyo, Japan ACM 978-1-4503-6063-0/18/12. doi: 10.1145/3283289.3283292. Available online.


(4) Vallance, M. (2018). Antidisciplinary learning and the TKF creativity spiral. In Proceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 612 - 616). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE). Retrieved October 22, 2018 from https://www.learntechlib.org/primary/p/185015/


(5) Vallance, M., Magaki, T. & Sasaki, T. (2018). Inter-cognitive communication for immersive virtual education: four robot solutions. In Proceedings of EdMedia: World Conference on Educational Media and Technology (pp. 1591-1597). Amsterdam, Netherlands: Association for the Advancement of Computing in Education (AACE). Retrieved July 12, 2018 from https://academicexperts.org/conf/edmedia/2018/papers/53178/


2017


(1) Vallance, M., Kurashige, Y., Sasaki, T. & Magaki, T. (2017). Development of a Synthetic Learning Environment in the Antidisciplinary Space. In Proceedings of The 11th European Conference on Game-Based Learning ECGBL 2017, The FH JOANNEUM University of Applied Science, Graz, Austria, 4 - 6 October, 2017. pp. 705 - 714.  ISBN: 978-1-911218-57-9


(2) Sasaki, T., Vallance, M., Magaki, T., Naito, N.,  & 3 others (2017).  Japanese History Explorer With Nozomi-chan for Elementary School Children. In Proceedings of The 11th European Conference on Game-Based Learning ECGBL 2017, The FH JOANNEUM University of Applied Science, Graz, Austria, 4 - 6 October, 2017. pp. 562 - 570. ISBN: 978-1-911218-57-9


(3) Vallance, M., Kurashige, Y., Sasaki, T. & Magaki, T. (2017). Who needs experts? Students designing a Synthetic Learning Environment of the Fukushima nuclear power plant. In J. Johnston (Ed.), Proceedings of EdMedia 2017 (pp. 1223-1228). Washington, DC: Association for the Advancement of Computing in Education (AACE). Retrieved August 16, 2017 from https://www.learntechlib.org/p/178440/


(4) Vallance M., Sannomiya Y. & Nelson M.E. (2017) Mapping Curricular Ecologies. In Uden L., Liberona D., Liu Y. (eds) Learning Technology for Education Challenges. LTEC 2017. Beijing, China, August 12-24, 2017, Springer, Vol. 734, pp. 159-170. Available online.


(5) Vallance, M. (2017). Researching Declarative, Procedural, and Meta-Cognitive Knowledge through Active Learning in Disaster-Themed 3D Virtual Worlds. International Journal on Innovations in Online Education, Volume 1, Issue 1 2017. DOI: 10.1615/IntJInnovOnlineEdu.v1.i1.130 Available online.


2016


(1) Vallance, M. (2016). Advancing Computational Thinking and Knowledge Development in a 3D Virtual Simulation. Bulletin of the IEEE Technical Committee on Learning Technology, Volume 18, Number 2, pp.18-21. ISSN 1438-0625 Available online.


(2) Vallance, M. and Towndrow, P.A. (2016). Pedagogic transformation, student-directed design and computational thinking. Pedagogies: An International Journal. Volume 11, Number 3, Jul-Sep 2016. pp. 218 - 234. DOI: 10.1080/1554480X.2016.1182437. Available online.


(3) Vallance, M. (2016). Establishing Meta-Learning Metrics When Programming Mindstorms EV3 Robots. Learning Technology for Education in Cloud – The Changing Face of Education. 5th International Workshop, LTEC 2016, Hagen, Germany, July 25-28, 2016, Springer, pp. 274 - 288. Available online.


(4) Vallance, M. (2016). An information and communications technology (ICT)-enabled method for collecting and collating information about pre-service teachers’ pedagogical beliefs regarding the integration of ICT.  ALT-J Research in Learning Technology. Vol.15. Issue 1. pp.51 - 65. Re-published as an Open Access Publication. Available online.

2012


     (1) Vallance, M & Martin, S. (2012). Assessment and Learning in the Virtual World: Tasks, Taxonomies and Teaching For Real. Journal of Virtual Worlds Research Vol. 5, No. 2. Asian Perspectives. pp. 1-13.  Available online. #Awarded Research Paper of the Week at Distance-Educator.


     (2) Schaik, P. van, Martin, S. & Vallance, M. (2012). Measuring flow experience in an immersive virtual environment for collaborative learning. Journal of Computer Assisted Learning. Vol 28, Issue 4, pp. 350-365. DOI: 10.1111/j.1365-2729.2011.00455.x Available online.


     (3) Vallance, M. (2012). Telerobotic Communication and Japan Recovery in Virtual Spaces. Oregon Immersive Education Days 2012 conference. University of Oregon, USA. 18-20 October, 2012. Available online.


     (4) Vallance, M. & Field, M. (2012). Telerobotic programming for communication and learning. Australian Computers in Education Conference (ACEC). Perth, Australia. 2-5 October, 2012. Available online. 



     (5) Vallance, M. (2012). Collaboratively programming robots in virtual spaces to support Japan Recovery. Gametech: United States Army Federal Virtual Worlds Conference, Orlando, USA. 28-30 March, 2012. 
# Awarded Second prize in the Distributed Learning category. Available online.



     (6) Vallance, M. (2012). Google SketchUp for Media Architecture Communication. IEEE Computer Society Learning Technology. Vol. 14, Issue 3, July 2012, pp. 19-24. Available online.


     (7) Vallance, M. (2012). Your Mission is to Collaboratively Program a LEGO Robot via a Virtual World. In Proceedings of Global TIME 2012,  Association for the Advancement of Computing in Education ( AACE),  pp. 11-17. Available online.


     (8) Vallance, M and Martin, S. (2012). Collaborative Learning, Cognitive Processes, Telerobotic Communication and Japan Recovery in Virtual Spaces. In Proceedings of the 5th Annual Virtual Worlds Best Practices in Education Conference. Theoretical & Research Papers track. Rockcliffe University Consortium, USA. pp. 74 - 86. Available online. Conference website. 



(9) Lim, Y.T., Young, H.C. & Vallance , M. (2012). Co-editors of Journal of Virtual Worlds Research Vol. 5, No. 2. Asian Perspectives/ Sept. 2012.  Available online.


2011


     (1) Vallance, M. (2011). Robots and virtual worlds to support ‘Japan Recovery’: an emphasis on cognition. IEEE Computer Society Learning Technology. Vol. 13, Issue 4, October 2011, pp. 7-10. Available online.



     (2) Vallance, M. & Numata, H. (2011) Beyond potential: a two-year study of iPod use in a Japanese university. International Journal of Learning Technology, Vol. 6, No. 4, pp.324–340. DOI: 10.1504/IJLT.2011.044627. Available online. 
 


     (3) Vallance, M. & Homma, T. (2011). Augmented education in the futures university. In Proceedings of  2011 e-CASE & e-Tech International Conference (pp. 2511-2526). January 18-20, 2011,Tokyo, Japan. ISSN 2074-5710. Presentation & full paper available online. 
# Invited to present at the National Institute of Education, NTU, Singapore. March 16, 2011.



     (4) Vallance, M. & Martin, S. (2011). Dynamic visualization of data for more knowledgeable interpretations. In Proceedings of the Second International Virtual Environments Research Group (iVERG) conference. Virtual implementations: Real outcomes. Teesside University, UK. (pp.1-10). ISBN: 978-0-9569041-1-9. Available online.


     (5) Wiz, C., Schaik, P. van, Vallance, M. & Martin, S. (2011). The Vocabulary Load of Problem Solving in Immersive Virtual Environments. JALT Conference 2011. Kurume University, Japan. June 3-5, 2011.



2010


     (1) Vallance, M. & Wright, D.L. (2010). The Futures Studies Toolbox and iPod Touch: Digitally Enabled Futures Images for the Japanese University 2020 Project. The International Journal of Interdisciplinary Social Sciences, Volume 5, Issue 5. pp. 261-274. Common Ground Publishing: USA. Available online.
# Presented at the Interdisciplinary Social Sciences


     (2) Vallance, M. & Martin, S. (2010). A methodology for determining relationships between cognitive processes and the knowledge dimension when implementing tasks in virtual worlds. In Proceedings of the First International Virtual Environments Research Group (iVERG) conference. Immersive technologies for learning: a multi-disciplinary approach. Teesside University, UK. (pp.76-86). ISBN: 978-1-257-01934-2. Available online.


     (3) Schaik, P. van, Martin, S. Vallance, M. & Wiz, C. (2010). Measuring flow experience in an immersive virtual environment for collaborative learning. In Proceedings of the First International Virtual Environments Research Group (iVERG) conference. Immersive technologies for learning: a multi-disciplinary approach. Teesside University, UK. (pp.156-166). ISBN: 978-1-257-01934-2. Available online.


     (4) Martin, S., Vallance, M., Schaik, P. van. & Wiz, C. (2010). Learning spaces, tasks and metrics for effective communication in Second Life within the context of programming LEGO NXT MindstormsTM robots: towards a framework for design and implementation. Journal of Virtual Worlds Research. Volume 3, Number 1: The Researcher's Toolbox. Nov. 2010. Available online.


     (5) Vallance, M., Martin, S., Wiz, C. & Schaik, P. van (2010). Designing effective spaces, tasks and metrics for communication in Second Life within the context of programming LEGO NXT Mindstorms™ robots. International Journal of Virtual and Personal Learning Environments. Vol. 1 (1), pp. 20-37. January - March 2010. DOI: 10.4018/jvple.2010091703.  Available online.